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Bad Company 2 Gets R9 Server Patch
Bad Company 2 Gets R9 Server Patch
Today the R9 Patch is out for Bad Company 2. We hope this willl fix some problems and help with team balancing.
Below is the change log along with the new map features and examples of how to implement them.
• admin.say command implemented
- the output currently looks a bit funky on the game client, like so: Player: [Server]: <text>
but with the next game client it will look like: Server: <text>
• admin.yell to squad has changed (you need to specify both team and squad)
• squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.
• Autobalance improved, it shuffles people both during and between rounds now, and does a better job
- Currently there is no way to turn it off
• mapList* commands reworked
• banList* commands reworked
• listPlayers command added
• admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
• Players have non-PB GUIDs now (these are distinct from PB GUIDs)
• onChat event reworked
- now it specifies target player subset as well
- shows text before profanity filtering
- client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
- use “/!<command>” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
• player.onAuthenticated added (it’s triggered when a player receives GUID)
• player.onSquadChange, player.onTeamChange implemented
• Couple of crash fixes
• Support for server-side “region” setting (not yet used by the game client)
• Ranked ON forces game-password OFF
• Ranked and PunkBuster settings can only be changed during server startup
• A server is marked as "hardcore" either when Friendly Fire is enabled, or when all the typical hardcore settings (hardcore killcam minimap etc) have been flipped
• exposed number of rounds per maps in maplist.txt, and via the remote admin commands
Example maplist:
RUSH
levels/mp_012gr # runs with default number of rounds for the map
levels/mp_012gr 0 # runs with default number of rounds for the map
levels/mp_012gr 1 # run 1 round
levels/mp_012gr 2 # run 2 rounds
levels/mp_012gr 3 # run 3 rounds
Example console commands:
mapList.append levels/mp_012gr # add map with default number of rounds
mapList.append levels/mp_012gr 0 # add map with default number of rounds
mapList.append levels/mp_012gr 1 # add map with 3 rounds
mapList.append levels/mp_012gr 2 # add map with 3 rounds
mapList.append levels/mp_012gr 3 # add map with 3 rounds
mapList.list # get maplist
-> OK “levels/mp_012gr” “levels/mp_012gr” “levels/mp_012gr”
mapList.list magic_extra_argument_which_will_be_named_in_an_hour_or_so # get maplist, including number of rounds
-> OK “levels/mp_012gr” “0” “levels/mp_012gr” “3” “levels/mp_012gr” “0” # get pairs of <mapname, number of rounds> where 0 = default for that gamemode